Mathwords logoMathwords

Quadratic Formula Sheet — Equation, Discriminant & Forms

A complete reference for the quadratic equation ax² + bx + c = 0. Includes the quadratic formula, discriminant rules, vertex and standard forms, factoring patterns, completing the square, and Vieta's formulas for the sum and product of roots.

The Quadratic Formula

Standard Form
ax2+bx+c=0(a0)a x^2 + b x + c = 0 \quad(a \ne 0)
x=b±b24ac2ax = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}
Discriminant
Δ=b24ac\Delta = b^2 - 4ac

Discriminant: Nature of Roots

Two Real Roots
Δ>0\Delta > 0
One Repeated Real Root
Δ=0\Delta = 0
Two Complex (Conjugate) Roots
Δ<0\Delta < 0
Perfect Square (Rational Roots)
Δ=k2 for some integer k\Delta = k^2 \text{ for some integer } k

Forms of a Quadratic

Standard Form
y=ax2+bx+cy = a x^2 + b x + c
Vertex Form
y=a(xh)2+ky = a(x - h)^2 + k
Factored Form
y=a(xr1)(xr2)y = a(x - r_1)(x - r_2)
Vertex Coordinates
(h,k)=(b2a, cb24a)(h, k) = \left(-\tfrac{b}{2a},\ c - \tfrac{b^2}{4a}\right)
Axis of Symmetry
x=b2ax = -\frac{b}{2a}
y-Intercept
(0, c)(0,\ c)

Completing the Square

Step 1: Divide by a
x2+bax=cax^2 + \tfrac{b}{a} x = -\tfrac{c}{a}
Step 2: Add (b/2a)²
x2+bax+(b2a)2=ca+(b2a)2x^2 + \tfrac{b}{a} x + \left(\tfrac{b}{2a}\right)^2 = -\tfrac{c}{a} + \left(\tfrac{b}{2a}\right)^2
Step 3: Factor
(x+b2a)2=b24ac4a2\left(x + \tfrac{b}{2a}\right)^2 = \tfrac{b^2 - 4ac}{4a^2}
Result
x=b2a±b24ac4a2x = -\tfrac{b}{2a} \pm \sqrt{\tfrac{b^2 - 4ac}{4a^2}}

Vieta's Formulas (Sum & Product of Roots)

Sum of Roots
r1+r2=bar_1 + r_2 = -\frac{b}{a}
Product of Roots
r1r2=car_1 \cdot r_2 = \frac{c}{a}
Reconstruct from Roots
x2(r1+r2)x+r1r2=0x^2 - (r_1 + r_2) x + r_1 r_2 = 0

Common Factoring Patterns

Difference of Squares
a2b2=(a+b)(ab)a^2 - b^2 = (a + b)(a - b)
Perfect Square Trinomial (+)
a2+2ab+b2=(a+b)2a^2 + 2 a b + b^2 = (a + b)^2
Perfect Square Trinomial (−)
a22ab+b2=(ab)2a^2 - 2 a b + b^2 = (a - b)^2
Sum of Cubes
a3+b3=(a+b)(a2ab+b2)a^3 + b^3 = (a + b)(a^2 - a b + b^2)
Difference of Cubes
a3b3=(ab)(a2+ab+b2)a^3 - b^3 = (a - b)(a^2 + a b + b^2)

Special Cases & Applications

Projectile Motion
h(t)=12gt2+v0t+h0h(t) = -\tfrac{1}{2} g t^2 + v_0 t + h_0
Time to Hit Ground
0=12gt2+v0t+h0    t=v0+v02+2gh0g0 = -\tfrac{1}{2} g t^2 + v_0 t + h_0 \implies t = \tfrac{v_0 + \sqrt{v_0^2 + 2 g h_0}}{g}
Maximum Height (Projectile)
h_\max = h_0 + \tfrac{v_0^2}{2 g}
Pure Quadratic (b = 0)
ax2+c=0    x=±caa x^2 + c = 0 \implies x = \pm \sqrt{-\tfrac{c}{a}}

Related Pages