Area of a Convex Polygon — Formula & Examples
Area of a Convex Polygon
The
coordinates
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| Example: | Find the area of this polygon:
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See also
Key Formula
A=21i=1∑n(xiyi+1−xi+1yi)
Where:
- A = Area of the convex polygon
- n = Number of vertices of the polygon
- (xi,yi) = Coordinates of the i-th vertex, listed in counterclockwise order
- (xn+1,yn+1) = Equal to (x_1, y_1) — the first vertex is repeated at the end to close the polygon
Worked Example
Problem: Find the area of the convex quadrilateral with vertices A(1, 1), B(5, 1), C(6, 4), and D(2, 5), listed in counterclockwise order.
Step 1: List the vertices in counterclockwise order and repeat the first vertex at the end to close the polygon.
(1,1),(5,1),(6,4),(2,5),(1,1)
Step 2: Compute each "forward" cross-product term: multiply each x-coordinate by the y-coordinate of the next vertex.
x1y2+x2y3+x3y4+x4y1=(1)(1)+(5)(4)+(6)(5)+(2)(1)=1+20+30+2=53
Step 3: Compute each "backward" cross-product term: multiply each y-coordinate by the x-coordinate of the next vertex.
y1x2+y2x3+y3x4+y4x1=(1)(5)+(1)(6)+(4)(2)+(5)(1)=5+6+8+5=24
Step 4: Subtract the backward sum from the forward sum and take half the absolute value.
A=21∣53−24∣=21(29)=14.5
Answer: The area of the quadrilateral is 14.5 square units.
Another Example
This example uses a five-sided polygon instead of four sides, showing that the Shoelace Formula works for any number of vertices, not just triangles or quadrilaterals.
Problem: Find the area of the convex pentagon with vertices (0, 0), (4, 0), (6, 3), (3, 6), and (0, 4), listed in counterclockwise order.
Step 1: Write the vertices in order and repeat the first vertex at the end.
(0,0),(4,0),(6,3),(3,6),(0,4),(0,0)
Step 2: Compute the forward products (x_i × y_{i+1}).
(0)(0)+(4)(3)+(6)(6)+(3)(4)+(0)(0)=0+12+36+12+0=60
Step 3: Compute the backward products (y_i × x_{i+1}).
(0)(4)+(0)(6)+(3)(3)+(6)(0)+(4)(0)=0+0+9+0+0=9
Step 4: Apply the formula to find the area.
A=21∣60−9∣=21(51)=25.5
Answer: The area of the pentagon is 25.5 square units.
Frequently Asked Questions
Does the Shoelace Formula work for concave (non-convex) polygons?
Yes. The Shoelace Formula actually works for any simple polygon (one that does not cross itself), whether convex or concave. The key requirement is that the vertices are listed in order around the boundary and the polygon's sides do not intersect each other. The absolute value in the formula ensures a positive result regardless of whether the vertices are listed clockwise or counterclockwise.
What happens if I list the vertices in clockwise order instead of counterclockwise?
If you list the vertices clockwise, the sum inside the formula will be negative instead of positive. Because the formula takes the absolute value, you still get the correct area. However, some textbooks present the formula without the absolute value and explicitly require counterclockwise order to guarantee a positive result.
How do I know if the vertices are in counterclockwise order?
Plot the points on a coordinate plane and trace from one vertex to the next. If you travel around the polygon in a direction that keeps the interior on your left, you are going counterclockwise. Alternatively, compute the signed area without the absolute value — a positive result means counterclockwise, and a negative result means clockwise.
Shoelace Formula (Coordinate Method) vs. Area of a Regular Polygon
| Shoelace Formula (Coordinate Method) | Area of a Regular Polygon | |
|---|---|---|
| Input needed | Coordinates of each vertex | Side length (or apothem) and number of sides |
| Formula | A = ½|Σ(x_i · y_{i+1} − x_{i+1} · y_i)| | A = ½ · perimeter · apothem |
| Shape requirement | Any simple polygon (convex or concave) | Only regular (equilateral and equiangular) polygons |
| When to use | When vertex coordinates are given on a coordinate plane | When the polygon is regular and you know side length or apothem |
Why It Matters
This formula appears frequently in coordinate geometry courses and standardized tests whenever you are given polygon vertices on a grid. It is also foundational in computer graphics and computational geometry, where programs calculate the areas of thousands of polygons per second using this exact method. Mastering it prepares you for analytic geometry proofs and for working with vectors and determinants in later courses.
Common Mistakes
Mistake: Forgetting to repeat the first vertex at the end of the list.
Correction: The formula requires a "closed loop." After listing all n vertices, write the first vertex again as the (n+1)-th entry so the last cross-product term connects the final vertex back to the starting vertex.
Mistake: Listing vertices in a random order rather than sequentially around the perimeter.
Correction: The vertices must be ordered as you walk around the boundary of the polygon (either all counterclockwise or all clockwise). If they are jumbled, the formula will compute the wrong area or the area of a self-intersecting figure.
Related Terms
- Coordinates — Vertex positions used in the formula
- Convex — Shape property where all interior angles < 180°
- Polygon — The general class of shapes this applies to
- Determinant — Each cross-product term is a 2×2 determinant
- Counterclockwise — Standard vertex ordering for the formula
- Area of a Regular Polygon — Alternative area formula for equilateral polygons
- Analytic Geometry — Branch of math using coordinates to solve geometry

![Formula: Area = (1/2)|matrix of (x1,y1),(x2,y2),...,(xn,yn),(x1,y1)| = (1/2)[(x1y2+x2y3+...+xny1)-(y1x2+y2x3+...+ynx1)]](/a/a_assets/area convex polygon formula.gif)
![Area = 1/2 times determinant with columns (2,−4,5,2) and (5,3,1,5) = 1/2[(6+−4+25)−(−20+15+2)] = 15](/a/a_assets/area convex polygon exampleWork.gif)